In a major strategic pivot, IMVU is shifting away from its virtual world roots to social games and entertainment. In doing so, it is swimming in the same stream as companies that are adapting their ...
Just three years ago, IMVU was burning cash at a rate of half a million per month and still not profitable. The 3D virtual world, where souped-up avatars run amok, was gaining users but not on a path ...
Head over to our on-demand library to view sessions from VB Transform 2023. Register Here Two successful online sites are getting together to encourage their users to adopt the other’s services. IMVU ...
Anxious to tap into a budding market, virtual world IMVU on Tuesday began offering casual and social games through partnerships with developers like Viximo, Heyzap and OMGPOP. "From a business ...
Virtual reality has come and gone over the years, and many spectators are going through the second or third hype phase for the technology. That’s resulted in some skepticism, but VR looks more ...
The online metaverse and social networking site IMVU grew by 44% during the pandemic; it now attracts 7 million active users a month, most of them female or female-identifying and aged from 18 to 24.